<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Bouncelings Devlog - itch.io</title><link>https://c3dr1k.itch.io/bouncelings</link><description>4 squishies, 1 grid, everyone jumps at once. Aim one tile lower, outsmart the rest, be the last one bouncing.</description><item><guid>https://c3dr1k.itch.io/bouncelings/devlog/1697565/how-to-actually-win-at-bouncelings</guid><title>How to actually win at Bouncelings</title><link>https://c3dr1k.itch.io/bouncelings/devlog/1697565/how-to-actually-win-at-bouncelings</link><pubDate>Thu, 08 Oct 2026 16:09:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The last devlogs were about the one rule (aim one tile lower) and about why a match only takes a few minutes. This one is for when you have the rule down and want to start winning. Eight things that m...</p>]]></description></item><item><guid>https://c3dr1k.itch.io/bouncelings/devlog/1696464/why-bouncelings-works-best-in-5-minute-bites</guid><title>Why Bouncelings works best in 5-minute bites</title><link>https://c3dr1k.itch.io/bouncelings/devlog/1696464/why-bouncelings-works-best-in-5-minute-bites</link><pubDate>Wed, 07 Oct 2026 21:21:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Most games I love ask for an evening. Bouncelings asks for a few minutes. That was the plan from the start, and now that it runs on phones, tablets and in the browser, I think it is exactly what makes...</p>]]></description></item><item><guid>https://c3dr1k.itch.io/bouncelings/devlog/1694393/the-one-rule-nobody-gets-at-first-aim-one-tile-lower</guid><title>The one rule nobody gets at first: aim one tile lower</title><link>https://c3dr1k.itch.io/bouncelings/devlog/1694393/the-one-rule-nobody-gets-at-first-aim-one-tile-lower</link><pubDate>Tue, 06 Oct 2026 19:15:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If you have played a round of Bouncelings, there is a good chance your first jump went wrong. You clicked the Heal and landed on a skull. That is not a bug. It is the one rule of the game, and this de...</p>]]></description></item><item><guid>https://c3dr1k.itch.io/bouncelings/devlog/1693726/why-bouncelings-exists-and-why-knocked-out-squishies-stick-around</guid><title>Why Bouncelings exists (and why knocked-out squishies stick around)</title><link>https://c3dr1k.itch.io/bouncelings/devlog/1693726/why-bouncelings-exists-and-why-knocked-out-squishies-stick-around</link><pubDate>Tue, 06 Oct 2026 09:25:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Back in 2007 there was a little Flash game called Jelly Battle. Four jellies on a grid shaped like a keyboard, everyone jumping at the same moment, and the last one still bouncing won. It was simple,...</p>]]></description></item></channel></rss>